

There are also a number of slanted walls in the world. However, if you don't have enough speed, Sonic will just bounce off it and you'll feel pretty stupid. For instance, near the beginning of the game, there is a wall that you can spin dash into to break. While there is the obvious problem - how can you complete loops without speed - there are also a number of paths and routes that you simply won't be able to navigate without enough speed. Without speed, you won't even be able to navigate through the world. That means that pressing it while standing still will have Sonic crouch in place, and pressing it while sprinting will send Sonic into a ball roll, letting you go through enemies while losing very little speed. Down effectively acts like the crouch button - pressing it at any point will effectively put Sonic in a "Down" position. However, there's also two buttons labeled "Down" and "Peelout". There's the bog-standard move, jump, and camera controls. The controls are simple, but deep at the same time. If you're a fan of the Sonic franchise but are tired of the boost formula, then you definitely should give this game a look. What if, instead of boosting, basic platforming, and homing attacks, 3D Sonic games were instead revolving around speed, momentum, and exploration? Even though Sonic Utopia only has a single level so far, that single level introduces all these concepts beautifully.

Sonic Utopia is a Sonic gan game that attempts to redefine how 3D Sonic games should be played.
